I will get to Mega Man games eventually. But just to get everyone in the mood, I need you to crack open a bottle of wine, recline comfortably, and get ready to have your day made. The Mega Man 9 promo art from Capcom:Oh yes. Look how sweet it is. It's quite the shame that it's not actually going to have a box. Maybe special download card packages?
There's also an amazing interview with Mega Man 9's producer, Hironobu Takeshita on Gamasutra. He talks about how the designers had to forget all the fancy alpha-blended, triliner interpolygon tracing they've been using and work exactly within the original NES specs. To that end, allowing flicker and slowdown will be an option in the game. This needs to be ported to the DS, so that they can add the "blow to make the game work" mechanic as well. I sometimes play games I played back then and wondered how I could drop so many hours on what was essentially pixelated crap. I now know to blame oxygen deprivation.
For more retro goodness, some classic Mega Man boxart. Suitable for framing, or transition to black velvet.

You got RETRO BOX-ART!
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2 comments:
It won't be the same unless you have a cartridge you can jiggle right, jiggle left, hit reset, jiggle, pull out, blow, insert again, hit reset, jiggle and reset intermittently until presto, working game.
~ Jan
Hey JP, it's Erick Stow.
I read some of your stuff on the DT website and I was really impressed. You have real talent. If you feel so inclined as to write something for the Rag, I'd be glad to publish it. If you want a staff job, it comes with a press pass that works pretty well pretty much everywhere like freakin' gold.
As far as what I am looking for when it comes to articles, I want you to feel completely free to do anything that you want. No less than 500 words, extended beyond that as lengthy as you'd like. Feel free to include pictures, and generally just feel free.
Hope to have you aboard with your first article if you're still up for it!
Email me at erick@artragmag.com.
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