
Animaniacs GENESIS ROM (671.9 KB)
...and I/just realized/I'm singing the wrong Goddamn song! Oh well, you all know the drill anyway. Warners. Crazy. Tower. Escaping. Jokes you won't get for another 6-10 years. I had to decide between this and the very different SNES one (both made by Konami). I chose this because the SNES one is FUCKING HARD. In that game, you roll as the Warner Bros. (and Warner sister, Dot), who all have the same powers. The other sibs basically act like lives - if you get caught by Ralph the security guard, he takes you back to the water tower and you have to go get them (think the NES TMNT), which involves platforms, buzzards and MORE GODDAMN RALPH. I hate that guy. But the plots for both games are basically the same. Pinky & the Brain have a plan and it involves the WB studio lot. You run around and try to stop them. In the Genesis game, you can switch out your Warners, each of which has a different ability. Yakko is strong enough to push boulders and has a deadly paddle-ball. Wakko has a mallet, for flipping switches, etc. And Dot is cuuuuuute, which moves people out of your way. Also, she's immune to Hello Nurse, who stuns the other 2. At the end of a stage, you fight a boss, and move on. It's a pretty solid platformer. It's totally a Genesis game, so expect to see a lot of brown and green, and the music ... actually, it's atypically not-annoying.
Ahh, what the hell. Here's the SNES one too, just for comparison.
We're tiny/we're toony...
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